WRIT: There should definitely be a way to bring the phone menu back up, rather than the "paused" overlay. I probably mixed up key bindings. On a dual shock it should be the triangle button. Unfortunate problem because you need the phone to change the key bindings lol (that part has since been fixed).
nurikabe: Eventually I'll go for the high-res look rather than the pixel art look, but I'll have to deal with this placeholder sprite 'til I hire an artist. (I haven't decided if those slimes are supposed to be slimes, either). Will look into the camera speed and other bugs.
<`~´> Fix the mixels! You will either need to use higher resolution characters or do something to render the game at a lower resolution and then scale up in a second render. For the later you would need to write a platformer-suitable collision system instead of using the built in physics. I think higher native resolution might fit this game better though but at the same time it can take more work to make higher resolution assets.
The camera follows slowly and cannot keep up with a falling player. Given the massive field of view you can probably just use one that is snapped to the player most of the time without any problem.
On restarting the game the camera stops following the player and instead anchors to one of two fixed areas only.
It is usually better to leave the control binding dialog enabled for demos until you get in-game keybinding in, or at least don't disable the option to force it with the command line.
This was hard honestly! It probably shouldn't have but it took me a while to figure out I had to dash through the rings to activate them. Getting the key to the lock was a whole other challenge itself! Just a couple of things I noticed:
1) When the game is paused you can still press jump and hear the sound effect 2) There might have been a way to do it that I missed but I would have loved the ability to bring the phone menu back up. I tried every button on a controller and all I could find was jump,dash,pause, and text messages
That being said I could see what you were going for with this game and with polish and music(this alone would improve so much) this project of yours is turning out to be a really interesting game! (the day and night cycle was a nice touch by the way. I noticed it on the last leg of my journey with the key). I look forward to seeing where you take this!
Comments
Thanks for the feedback!
WRIT: There should definitely be a way to bring the phone menu back up, rather than the "paused" overlay. I probably mixed up key bindings. On a dual shock it should be the triangle button. Unfortunate problem because you need the phone to change the key bindings lol (that part has since been fixed).
nurikabe: Eventually I'll go for the high-res look rather than the pixel art look, but I'll have to deal with this placeholder sprite 'til I hire an artist. (I haven't decided if those slimes are supposed to be slimes, either). Will look into the camera speed and other bugs.
This was hard honestly! It probably shouldn't have but it took me a while to figure out I had to dash through the rings to activate them. Getting the key to the lock was a whole other challenge itself! Just a couple of things I noticed:
1) When the game is paused you can still press jump and hear the sound effect
2) There might have been a way to do it that I missed but I would have loved the ability to bring the phone menu back up. I tried every button on a controller and all I could find was jump,dash,pause, and text messages
That being said I could see what you were going for with this game and with polish and music(this alone would improve so much) this project of yours is turning out to be a really interesting game! (the day and night cycle was a nice touch by the way. I noticed it on the last leg of my journey with the key). I look forward to seeing where you take this!