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A jam entry

Project Sunshine (Working Title) โ€” Demo Day 13 v1.1View game page »

An open-world (eventually) 2D platformer
Submitted by eternal (@scarlet_string) with 2 days, 17 hours before the deadline

Comments

Thanks for the feedback!

WRIT: There should definitely be a way to bring the phone menu back up, rather than the "paused" overlay. I probably mixed up key bindings. On a dual shock it should be the triangle button. Unfortunate problem because you need the phone to change the key bindings lol (that part has since been fixed).

nurikabe: Eventually I'll go for the high-res look rather than the pixel art look, but I'll have to deal with this placeholder sprite 'til I hire an artist. (I haven't decided if those slimes are supposed to be slimes, either). Will look into the camera speed and other bugs.

  • <`๏ฝžยด>ใ€€Fix the mixels! You will either need to use higher resolution characters or do something to render the game at a lower resolution and then scale up in a second render. For the later you would need to write a platformer-suitable collision system instead of using the built in physics. I think higher native resolution might fit this game better though but at the same time it can take more work to make higher resolution assets.
  • The camera follows slowly and cannot keep up with a falling player. Given the massive field of view you can probably just use one that is snapped to the player most of the time without any problem.
  • On restarting the game the camera stops following the player and instead anchors to one of two fixed areas only.
  • It is usually better to leave the control binding dialog enabled for demos until you get in-game keybinding in, or at least don't disable the option to force it with the command line.
WRIT (View their submission) · 44 days ago

This was hard honestly! It probably shouldn't have but it took me a while to figure out I had to dash through the rings to activate them. Getting the key to the lock was a whole other challenge itself! Just a couple of things I noticed:

1) When the game is paused you can still press jump and hear the sound effect
2) There might have been a way to do it that I missed but I would have loved the ability to bring the phone menu back up. I tried every button on a controller and all I could find was jump,dash,pause, and text messages

That being said I could see what you were going for with this game and with polish and music(this alone would improve so much) this project of yours is turning out to be a really interesting game! (the day and night cycle was a nice touch by the way. I noticed it on the last leg of my journey with the key). I look forward to seeing where you take this!

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