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A jam submission

Marigold MysteriesView game page

Submitted by Rat Magic Games (@RatMagicGames) — 1 hour, 56 minutes before the deadline
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Marigold Mysteries's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#2631.2502.500
Atmosphere#2751.2502.500
Mental Engagement#2841.0002.000
Overall#2890.9581.917
Emotional Engagement#2900.7501.500
Characterization#2970.7501.500
Lasting Impression#3010.7501.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Nice music!! Is that Goju? And the art, is so lovely. I loved all the atmosphere and aesthetic. Although I could only take a walk around, and not interact. I saw you were facing some troubles with bugs, but you do have a really nice prototype going on here! It has a lot of potential, and the temperature is already set with the art and music. With some hours coding and fixing those bugs, I'm sure you'll get an awesome game. Congratulations!

Developer

Thanks so much for the nice comment. Yeah, the music is by Goju , he put out an album a while ago.  We had a lot of issues with bugs but generally it was due to us using a dialogue system we had no clue about -- so we're now moving to creating our own that more fits our needs. The entire team is still working, we love the project and wanna see what can come of it. Hopefully we'll be able to update it in a month or so.

Submitted

Oh dear, I must have been looking too closely at the flimsiest twine humans have ever woven from ambitious ideas. Unfortunately, it wasn't possible to interact with anything. Don't know if I just didn't press the right button, if it's broken or if you couldn't implement it in time. What a shame. I heard that the game gets really good after the tutorial ...


The graphics are cute though. And the characters look great. The music is good too. I hope you pick up this game/idea again and follow through. It looks promising :)

Developer

Thanks! We will be, it just ended up being a bit of a mess towards the end of the game. We got all the assets and writing and sound done, but the programming side of it got complex because we were using a plugin that wasn't very friendly (PixelCrushers Dialogue System). Basically we just struggled with it and unity towards the end and couldn't manage much -- overall we finished the assets, design, and all that for nearly 3 levels, but it all fell apart. 

Gamejams are hard! But we're gonna be continuing and trying to make it using something like Gamemaker instead and with more time :). I think overall we did about 15k words of writing that didn't manage to get in there.