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Thanks! We will be, it just ended up being a bit of a mess towards the end of the game. We got all the assets and writing and sound done, but the programming side of it got complex because we were using a plugin that wasn't very friendly (PixelCrushers Dialogue System). Basically we just struggled with it and unity towards the end and couldn't manage much -- overall we finished the assets, design, and all that for nearly 3 levels, but it all fell apart. 

Gamejams are hard! But we're gonna be continuing and trying to make it using something like Gamemaker instead and with more time :). I think overall we did about 15k words of writing that didn't manage to get in there.