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Mission: Aberration - Acerola Jam 0's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #264 | 3.182 | 3.375 |
Overall | #335 | 3.261 | 3.458 |
Presentation | #353 | 3.418 | 3.625 |
Originality | #403 | 3.182 | 3.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
I learned some new things in programming I never try to do before.
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Comments
the enemies could give some kind of feedback when attacked, the game's visuals are suffering a little bit because some sprites are more pixelated than others
hope your programming learning effort is going well!
cheers
Thanks for Playing!
What I liked:
- Enemy variety
- Interesting enemy design
- Art
What could be improved:
- Distinction between power ups and enemies
- A difficultly progression (like enemies coming from horizontal directions)
- Attack power up (i didn't find any)
All in all great job with finishing our game! And presenting a somewhat polished package
Thanks!
I started to work in a shop system where you buy upgrades (speed upgrade, damage upgrade, type of beam , like a wide beam and ice beam, and HP upgrade) using Energy, but because of jam time, I have to cut a lot of ideas and only finished the speed upgrade, so I put the speed upgrade like a floating item using the same ideia of the purple healing energy.
I also have worked in a Enemy coming from the sides with a Snake/Worm design and another maps (other two maps, the first with background planets and the final with a Boss to fight) but because of time, I sadly have to cut them out too.
Again, Thanks!
I'm really happy to see someone who liked my Art.
Yeah I know that too. Time always bites you in the ass :D