Add another victim to this man's list cause I just died from a heart attack, lmao!
Initially, I would complain that the character took too much space on the screen and that there was almost nothing on the map for us to explore, and that the trees were all too spread apart and it took too long to find them and this was probably the only reason why we needed the arrow pointing to the next objectives, but everything made more sense in the end. So yeah, nothing too bad, but I'd say these are the top things for you to improve if you want to turn this game into something more.
Oh, by the way, I really liked the 3D pixel graphics there, it matched the 2D pixel art of the beginning. The chromatic aberration post processing looked nice on a mostly black and white game like yours, the shadows with them looked great overall. Congratulations, great game!
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