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Abe’ation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #720 | 2.200 | 2.200 |
Gameplay | #819 | 1.500 | 1.500 |
Overall | #827 | 1.700 | 1.700 |
Presentation | #866 | 1.400 | 1.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
That I actually created & submitted something after a long "break" from jams. And the game lore--some of which actually made it into the game. :D And tabular numbers for the timer. :)
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Comments
The use of perspective is really neat, and the lore you've come up is funny!
Thanks for playing my game & leaving feedback, umm, 27 days ago! :D
Very pleased you found the lore funny, thanks for letting me know!
Maybe next jam I should go 100% lore, 0% game-play?!
That might also be a neat perspective. :)
Hey! I just realised your game is named Abe’something (the ’something is silent, I guess) too! :)
I wasn’t daring enough for a three letter game name! :D
Nice, original idea. The game is quite short, but has great replay value with trying to get the shortest time possible.
Adding a timer to add replay value to my short games is a jam hack I picked up somewhere along the line, so I’m glad it actually worked! :D
Thanks again for playing the game & leaving your feedback on this page & on the game page.
Imagine how much replay value my games could have with two timers! :o
Maybe next jam I should go all in on game-play timers and no lore? :D
Great work on making a 2.5D game in Godot. For an engine that's supposedly the best at 2D games, it's a bit surprising there's not much built in support for 2.5D
Interesting way to approach the theme too.
Thanks for playing my game & taking the time to leave your positive feedback! :)
Yeah, I quite like 2.5D as way to slowly upskill on the 3D side of things–actually modelled some stuff in Blender this time, instead of just doing it all in Godot!
I’m still hanging out to start work on 3.5D games… if only I could find the time… :D
I've found that the jump from 2D to 3D really isn't that bad. It's just a bit more math, and shaders get a bit more complicated. Other than that it's almost identical.