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Fading Sanity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #314 | 3.059 | 3.059 |
Presentation | #332 | 3.471 | 3.471 |
Overall | #451 | 2.980 | 2.980 |
Originality | #660 | 2.412 | 2.412 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Really nice attention to actually creating a gameplay loop with progression. Mechanics were well implemented, if not a little shallow. Visuals were nice, ending felt lacking though not sure if I'm missing something.
What do you like about your game?
Learned about shaders and got better at using Godot
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Comments
Cute little game. The changing gravity part was interesting, but the movement when gravity acts horizontally was confusing. Aside from that, nicely done. :)
Very charming visuals and solid basic controls! Some parallax effect for the background would have been awesome, but I already enjoyed the spritework on the player character animations.
I really liked how the game introduced the gravity mechanic, but it was weird how gravity was handled on the walls. I really enjoyed the gravity part. Wish it was longer. If my own game is any indication, I like gravity platformers.
I liked the way the gravity mechanic was introduced. I’m not sure if it was intended or not, but the big slime was easily cheesable by just hiding under the platform on the far left of the arena, since it couldn’t fit in there. A shame it was so short, it was fun and I was fond of the aesthetic.
i completed the gravity abberation. But the big slime was too strong? i don't know what to do there, it pushes me all over the place but i can't see any escape. smooth controlls. thumbs up.