Play Master Clock
Master Clock's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #42 | 3.235 | 3.235 |
Overall | #44 | 3.000 | 3.000 |
Technicality | #44 | 2.941 | 2.941 |
Visuals | #48 | 3.059 | 3.059 |
Audio | #48 | 2.824 | 2.824 |
Gameplay | #49 | 2.941 | 2.941 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme
Yes
This game follows the theme "Escaping fate".
Message from the creator(s):
Our character is stuck on a time loop to see if she can avert her future on time. Is she doomed? Depends on how fast she is!
Original Art
Yes
Created the vast majority of the art during the jam.
Original Audio
No
Didn't create the vast majority of the audio during the jam.
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Comments
They game is decent, and the art and gameplay are fun. Although, I ran into bugs often. I hope you continue to improve the game
Great entry! The rewind function was visually impressive (not to mention functionally pretty much exactly the same as in our entry) and I was pleasantly surprised by the scope of the entire game. My main criticisms are with the level design (very similar, hard to navigate by memory alone) and the combat (short reach and hard to hit enemies, especially flying ones). Kudos for making a metroidvania, though! Keep it up!
I love metroidvania games, glad to see your entry!
The time rewind animation after death was cool. You had a lot of levels and different challenges. Some things you could improve is the controls and the map awareness. I kept hitting on the ceiling when jumping, and it was hard to attack enemies who were above of me. About the map awareness, i think it would look cool to have a clearer distinction between the zones and maybe a map of the zones you have already discovered.
Well done, looking forward to see more!
Cheers!
Yeah, a map was planned but there just wasn't time. Still, I was worried a lot of people would be confused to the point of not finishing the game, which doesn't seem to be the case so far, so for a map essentially designed in a weekend, I'm happy.
Creative metroidvania game! Kinda lacked jump control (I don't want to always want to jump so high and boy, the protagonist jumps higher than any bug or bunny) but was a nice experience. Dunno why no matter what I did, I always got the supposedly bad ending, no matter how many abilities and if I get the secret item or not. But anyway, I think the game in the end was pretty solid - great job!
To get the best ending possible you gotta get all the upgrades in one loop without dying. It's tough but I assure you it's possible. Thanks for playing!
I liked the platform game, I felt that the background, character, enemies and music although great didn't quite match each other, I wasn't sure if it were a halloween game, fantasy or futuristic. I really enjoyed the rewind when I died, I thought it was a bug at first but quickly realised it wasn't. Great Stuff!
So first of all, all of the enemy is cute! It was a good game, and I like the music too, it pump up the mood.
Glad you liked it! Actually, we didn't make the music ourselves, but the art was all us, so I'm sure our artist is gonna be pretty happy.
The time reversal playback after death was pretty cool! It was a little difficult to distinguish which abilities could open which doors at first, but overall experience was enjoyable.
Thank you for playing the game! I'm glad you enjoyed it.