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A jam submission

Bit&Byte (For 8-Bit Jam)View game page

Submitted by Monkeys Dynamite — 12 hours, 56 minutes before the deadline
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Bit&Byte (For 8-Bit Jam)'s itch.io page

Results

CriteriaRankScore*Raw Score
Music & Sound#221.8332.750
Graphics & Animation#251.8332.750
Focus & Theme#261.0001.500
Fun & Design#261.1671.750
Technical#270.8331.250
X Factor#271.0001.500
Overall#271.2781.917

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you credit all assets in-game (including your own) as required by the rules?

Yes

What "8-Bit" restrictions did you use?

The minimum relaxed limitations

Team Size

Quartet (4)

Will you continue work on the game after the jam?

Undecided

How does your game apply the theme, Ancient History? (optional)
does not apply

Which diversifiers did you use, if any? (optional)

One Room

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Comments

Submitted

Really cool idea here, but the jumps and all are too precise and there needs to be more visual contrast (or other cues) to help make the hazards stand out better. Loved the visual look and audio here otherwise. Thanks for making and sharing your game!

Developer

Thank you for playing! We tried our best to stick to the NES color limitations, so there wasn’t much visual contrast indeed lol, but thanks for the feedback! Please keep following our progress in other Jams!

Submitted

I think you have an interesting idea, but there are a few implementation issues. The jumps are super tight (that's fine, I've played a lot of punishment platformers) and the avatars aren't perfectly synced. This causes a compounding issue. Nearly every time I lost was because one robot would clear a saw and the other wouldn't. With the jumps being as tight as they are, a little de-sync makes it unplayable.  I think it's a really neat concept and would have loved to see the 2-person mechanic really shine with some cool puzzles, but I quit after a few dozen tries at level 2.

Developer

Thank you for playing! I think I didn’t pay much attention to the robots' synchronization. The difficulty wasn’t supposed to be that high in the second level, but thank you for your constructive feedback—we’ll take it into account! Please keep following our progress in other Jams!

muito massa, a segunda fase é extremamente difícil, mas não é impossível de passar e consigo compreender que a dificuldade se dá porquê de outro modo seria muito fácil.  Jogo excelente

Developer

Obrigado por jogar! Fico feliz que tenha conseguido passar mesmo com a dificuldade elevada, agradeço pelo seu comentário! Por favor, continue acompanhando nosso progresso em outras Jams!

Submitted

I think you tuned up the difficulty a little too much on this one. In the second level, I could barely do one of the jumps over the saw blades, let alone three. I do really like the concept of the game, but it just needs a little work to be really great.

Developer

Thank you for playing! I really had some difficulty with jumps and animation curves, and I’ll take your feedback into account! Please keep following our development in other Jams!