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I think you have an interesting idea, but there are a few implementation issues. The jumps are super tight (that's fine, I've played a lot of punishment platformers) and the avatars aren't perfectly synced. This causes a compounding issue. Nearly every time I lost was because one robot would clear a saw and the other wouldn't. With the jumps being as tight as they are, a little de-sync makes it unplayable.  I think it's a really neat concept and would have loved to see the 2-person mechanic really shine with some cool puzzles, but I quit after a few dozen tries at level 2.

Thank you for playing! I think I didn’t pay much attention to the robots' synchronization. The difficulty wasn’t supposed to be that high in the second level, but thank you for your constructive feedback—we’ll take it into account! Please keep following our progress in other Jams!