I think you have an interesting idea, but there are a few implementation issues. The jumps are super tight (that's fine, I've played a lot of punishment platformers) and the avatars aren't perfectly synced. This causes a compounding issue. Nearly every time I lost was because one robot would clear a saw and the other wouldn't. With the jumps being as tight as they are, a little de-sync makes it unplayable. I think it's a really neat concept and would have loved to see the 2-person mechanic really shine with some cool puzzles, but I quit after a few dozen tries at level 2.