Hard to play but interesting puzzler. I would recommend starting with a small pyramid and move on to larger pyramids, to increase the difficulty level gradually. The risk is otherwise that the player gives up early which - I am sorry to say - I did myself. The style - both sound and art - is however flawless and looks like a genuin NES game. Great job!
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Pyramidoku's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Focus & Theme | #3 | 3.771 | 4.000 |
| Technical | #4 | 3.889 | 4.125 |
| Overall | #5 | 3.496 | 3.708 |
| Music & Sound | #6 | 3.536 | 3.750 |
| Graphics & Animation | #7 | 3.653 | 3.875 |
| X Factor | #9 | 3.064 | 3.250 |
| Fun & Design | #11 | 3.064 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
What "8-Bit" restrictions did you use?
The minimum relaxed limitations
Team Size
Pair (2)
Will you continue work on the game after the jam?
Undecided
How does your game apply the theme, Ancient History? (optional)
Puzzle images are Ancient Egyptian hieroglyphs based on Alan Gardiner's sign list: https://en.wikipedia.org/wiki/Gardiner%27s_sign_list
Which diversifiers did you use, if any? (optional)
One Room




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