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A jam submission

Graveyard ShiftView game page

An office worker forced to work late, falls asleep finds himself in a dreamlike dungeon having to type their way out.
Submitted by I3uckwheat, Mclilzee — 1 day, 15 hours before the deadline
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Graveyard Shift's itch.io page

Results

CriteriaRankScore*Raw Score
Roguelikeness#1222.8583.500
Overall#1232.4493.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week?

Yes

Is your game a roguelike or a roguelite?

Yes

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Comments

Submitted(+1)

The game looked nice, I like the idea but is very hard from the start, scaling difficulty over levels would help. Also,  it feels weird that enemies seem to be escaping from you. When there's a fight it wasn't clear there was time involved and when I did it ok or not

Developer

For sure, it needs a lot of work, but I'm calling it finished:D

Submitted

I liked the concept of the game ! I had a hard time typing fast enough (but english isn't my first language so that's a thing). Cool you gave this jam a shot :)

Submitted(+1)

Man I didn't know I was so slow at typing XD Its a nice and unique game mechanic but in my opinion, it lacks juice (or game feel). Some more VFX  to depict what the player has experienced would be nice. Great effort though!

Developer (1 edit) (+1)

For sure! I simply had less time to build this out than I really would have liked and had to make a LOT of sacrifices. I know this game isn't good in any way, I had visions of having more weapons (other than a keyboard) and "mini games" within them as well. Just didn't have time for that.


The VFX def needs some work, I'm just glad to have gotten this finished as a prototype with the even more limited time I had!


After some scope adjustment, I did hit what I was looking to hit at least, so I'm happy!


Thanks for playing! I may turn this into a bigger project yet!

Developer (1 edit)

I wish I had planned on doing this gamejam, learning a proper engine ahead of time would have made this a lot smoother! So enjoy the janky game I've built over the course of about 30-40 (non consecutive) hours!