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Phantom Feast's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #2 | 4.000 | 4.000 |
Fun | #6 | 3.667 | 3.667 |
Completeness | #25 | 3.667 | 3.667 |
Innovation | #76 | 3.000 | 3.000 |
Scope | #103 | 2.667 | 2.667 |
Traditional Roguelikeness | #168 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I had a great time playing Phantom Feast. The game fuses roguelike aspects with classic arcade gameplay in a way that is fun and replayable. It is aesthetic and polished with an accessible funky, spooky vibe and left me wanting more! Overall the game is nicely polished (although the keys felt sticky at times but that is likely the result of WebGL). The design of the enemies complement the maze-like layout of the world perfectly - later levels have the capacity to generate 'emergent challenges' where the combination of multiple enemies and a specific floorplan leads to a tricky timing puzzle. This design pattern is really engaging and worth building on.
- Interesting game, but NOT a roguelike at all. It has procedural maps but that alone does not make a roguelike. Honestly, this isn't even a roguelike-like. That's the bad out of the way, the good is that it was fun. Didn't really like the feel of the maps, they were just too tight for no apparent reason. No one would design a graveyard that way. But the enemies were entertaining even when they killed me.
- I enjoyed this entry a lot! Thanks for an interesting concept. If you squint hard enough then this feel like a potential combination of pac-man and bomberman. Nice! The music and sound effects were a nice touch. Although I wouldn't call this a "traditional" roguelike, I applaud the entry and congratulate you on the work put into it. Hopefully you had fun, and thanks for participating in the 7DRL!
Successful or Incomplete?
1
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes, roguelike
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Comments
I love the art! The game itself feels very solid, and well put together. Though I did find it difficult to move around, kept over shooting. But overall an awesome game!
Thanks for playing! Glad that you liked it! The issue with the paths has been fixed.
Very nice! Consistent, bouncy art style, interesting theme and feels like a very complete game. Nice enemy variety. I did overshoot side paths a lot, though, so I think the controls could improved on. That said, I was never that good in pacman to begin with, so that might be on me ;). Anyway, very nice, polished entry!
Thanks for playing! I appreciate the positive feedback! I agree about the controls regarding the paths and its fixed in the current version.