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Slaughterhouse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #174 | 2.309 | 4.000 |
Traditional Roguelikeness | #183 | 2.309 | 4.000 |
Aesthetics | #193 | 2.309 | 4.000 |
Innovation | #205 | 1.732 | 3.000 |
Scope | #208 | 1.155 | 2.000 |
Completeness | #209 | 1.155 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- A very entertaining and stylish roguelike with a great use of dynamic sound. While it's obviously incomplete, I still had a lot of fun with it and would be excited to see it develop further in the future!
Successful or Incomplete?
Incomplete
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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Comments
Delightful game! Love the vibe--kudos to your composer. The idea of your super move costing huge amounts of Charge is a nice elegant way to create tension.
Somewhere around level 20 I ran into a power pack that wouldn't despawn when I touched it. Immediately jacked my Power to > 1000, which was great, but the power pack was in a 1-tile hallway on the critical path :( Still, super fun and I'd play again.
Thanks for playing! We've encountered the bug you're talking about and just haven't had time to fix it. Thank you for reporting it though! Cheers!
Great game, simple yet entertaining!
Thanks for playing, I'm glad you enjoyed!
insane! you've destroyed me!