Recent community posts
The People's Choice rankings are available now! CONGRATULATIONS to everyone who participated! Every game had something of value to offer and your efforts were very evident and much appreciated!
Still waiting to hear back from all our judges. Will post their results later tonight or tomorrow morning.
We've had 4 EARLY submission and I had to remove 3. 2 were card games and one was a game finished way before this jam ever started (and was not one button). So, had to add this:
I didn't think this needed to be stated but after having to remove 3 EARLY entries that were made and finished long before this jam ever started, as well as entered in other jams, let's not violate the spirit of "the jam"
62 joined so far!!! That is absolutely fantastic! Hoping to recruit members of the Playability Initiative group as judges :)
And here is the latest from our man, Jack : https://playabilityinitiative.com/jacks-gaming-column-why-i-hate-time-limits-in-...
I'm guessing that the Playability Initiative would say any button on a keyboard but might be concerned that a mouse button might also imply use of the mouse to control a cursor. Other conversations I've had seemed that anything goes until the game actually starts and then it is limited to one button/key
I would also think that even if there were minor deviations from the spirit intended, that there would still be many in the disability community that could play your game just fine. For many the press-hold, release timing, etc mechanics will work just fine for them.
From NUMINOUS HQ:
"1. IMO it depends. sometimes you want an action to only happen when the user releases a button, and that makes sense from a UX perspective, however it can tend towards the player needing to hold it down and release at the right time. The spirit behind the requirement is not depending on the ability to hold down a button. So relying on both onkeydown AND onkeyup defeats the purpose. remember these are just arbitrary guidelines in an attempt to design for the most situations possible"
"2. yes. there are different ways to approach this, cycling options is just one, giving more margin of error, allowing for undo if they choose the wrong one accessible options to control speed, or pausing the player at decision points. we're still experimenting with this and don't have a universal solution yet. each solution is likely context sensitive. an ideal solution would allow the user to scale time down to zero to wait for their input. but that might not always be feasible"
Passed along and well received! Michael, you should really consider starting a class/club on Outschool! You have a lot to offer. And Duncan, take Michael's advice and keep going full steam in your game dev! Dream Delivery franchise on the horizon!!!
Hey winners! CONGRATULATIONS!
Since we had a tie for 3rd, BOTH will receive the 3rd Place cash prize!
Reminder : 1st-$50, 2nd-$30, 3rd-$20
Please find my school email on the top of my school site here: https://jnoodle.com and specify how you wish to receive your cash prize (PayPal, Steam gift card, ??). Also give me your top 3 choices for the participation perk off the list below!
- A Virus Named TOM
- Aveyond: Lord of Twilight
- The Cat Lady
- Cook, Serve, Delicious!
- Crimzon Clover WORLD IGNITION
- Dear Esther
- English Country Tune
- Home Horror
INK<<REDEEMED by SevenSoft
- Intrusion 2
- Knytt Underground
- Labyrinthine Dreams
Last Word<<REDEEMED by FALPAL!
- MANOS: The Hands of Fate Director's Cut
- Ms. Splosion Man
- The Novelist
- Pitiri 1977
- Remnants of Isolation
- Tiny and Big in Grandpa's Leftovers
- Walden - a game (multiple keys available)
- Whisper Of A Rose
Invite your friends to vote you up! Please respond here with your participation perk game title from the list and I will PM you the key!
Cash Prizes are based on 10 submissions. We had 4 so 4/10 adjustment would be $40, $20,$10... I’m going to up these a bit and add a 4th place so everyone feels the love. $50, $30, $20, $10