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Oubliette's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #17 | 3.667 | 3.667 |
Completeness | #25 | 3.667 | 3.667 |
Traditional Roguelikeness | #77 | 3.333 | 3.333 |
Fun | #120 | 2.667 | 2.667 |
Innovation | #151 | 2.333 | 2.333 |
Scope | #155 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- A brief, simple yet satisfying puzzle roguelike that's is exactly as long as it needs to be. You are either one of gaming's weakest knights, or you face some of the strongest slimes there are - either way, you both die in one hit, and while your knight moves in four directions, he only attacks in the direction he's facing. The confines of single-room oubliettes add tension, although the challenge is offset by slimes being much slower and thus, exploitable. Pixel art and SFX are both are really good for a jam submission. The one downside is a last-minute difficulty spike of the sort that requires foreknowledge, and which you probably won't see coming the first time you get there.
- The game is cute. Between the music and the cartoonish graphics, it has a whimsical feel to it that makes it unique.
- Oubliette is a turn based puzzle roguelike, with the primary mechanic being using the tiled to line up enemies so you can strike them with your sword. At the beginning of the game each enemies moves/attacks for every two of your moves, but as you progress you speed up and get more actions. Collecting chests upgrades your weapon, and after enough chests you get a key to exit the dungeon in victory. The pixel aesthetics and animations were solid, and gave the game some life and character. I was able to complete it after a few learning attempts. As the author noted, this was a learning effort and had limited development time. Despite this, they were able to complete it to functional, if tech demo length, and it is completed. This is to be applauded - real artists ship. Well done.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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Comments
On the better side of games, the atmosphere of the game is really good!
Like others have stated, you have chosen a good art pack that makes your game upbeat, even when the player gets mauled by the slimes. I also think it is always important to have a proper ending, so well done making sure that got in. I do think that the controls are a little stiff and agree with your notion that it can use some polish, but overall this is a very solid entry. Well done!
Thank you!
This is a lot of fun I enjoyed it. I liked the animations
Thank you! The art is originally from an asset pack but most of the animations were by me.
Nice little game very cute pixel art and pretty funny animations.
Thank you! The art is originally from an asset pack but most of the animations were by me.