On the better side of games, the atmosphere of the game is really good!
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Oubliette's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #17 | 3.667 | 3.667 |
Completeness | #25 | 3.667 | 3.667 |
Traditional Roguelikeness | #77 | 3.333 | 3.333 |
Fun | #120 | 2.667 | 2.667 |
Innovation | #151 | 2.333 | 2.333 |
Scope | #155 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Oubliette is a turn based puzzle roguelike, with the primary mechanic being using the tiled to line up enemies so you can strike them with your sword. At the beginning of the game each enemies moves/attacks for every two of your moves, but as you progress you speed up and get more actions. Collecting chests upgrades your weapon, and after enough chests you get a key to exit the dungeon in victory. The pixel aesthetics and animations were solid, and gave the game some life and character. I was able to complete it after a few learning attempts. As the author noted, this was a learning effort and had limited development time. Despite this, they were able to complete it to functional, if tech demo length, and it is completed. This is to be applauded - real artists ship. Well done.
- The game is cute. Between the music and the cartoonish graphics, it has a whimsical feel to it that makes it unique.
- A brief, simple yet satisfying puzzle roguelike that's is exactly as long as it needs to be. You are either one of gaming's weakest knights, or you face some of the strongest slimes there are - either way, you both die in one hit, and while your knight moves in four directions, he only attacks in the direction he's facing. The confines of single-room oubliettes add tension, although the challenge is offset by slimes being much slower and thus, exploitable. Pixel art and SFX are both are really good for a jam submission. The one downside is a last-minute difficulty spike of the sort that requires foreknowledge, and which you probably won't see coming the first time you get there.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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