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Cloud Break's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #174 | 2.309 | 4.000 |
Aesthetics | #193 | 2.309 | 4.000 |
Innovation | #205 | 1.732 | 3.000 |
Scope | #208 | 1.155 | 2.000 |
Completeness | #209 | 1.155 | 2.000 |
Traditional Roguelikeness | #237 | 1.155 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- While not much of a roguelike, this is nevertheless a cool and well-presented concept, even if it is arguably a simplified version of the other narrative-based hacking games. It felt a little reminiscent of No-one Has to Die, and perhaps it could eventually attain a status like it the narrative were to become more complex and less predictable.
Successful or Incomplete?
2
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
yes, but it's experiment
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Comments
I like the attempt at world building and it made me wanna dive deeper into the network. That said, the UI is working against it. It is easy to get lost in the nodes and I am not sure whether I reached the end by luck or by design. If you can give a better sense of where the player is in the network and where they have been already, I think more notes will be found and they have a greater chance to reach the end of the game.
needs a tutorial. Its really confusing.