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Alien Escape Plan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #25 | 3.667 | 3.667 |
Traditional Roguelikeness | #41 | 3.667 | 3.667 |
Aesthetics | #110 | 3.000 | 3.000 |
Fun | #153 | 2.333 | 2.333 |
Scope | #155 | 2.333 | 2.333 |
Innovation | #190 | 2.000 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- For a game made in a weekend, especially one with graphics and sound, this is a cool piece. That said, there's not a lot to do in the game proper: recognize the few patterns (enemy health, potion effects) and then beeline for the exit. The problem is compounded by a couple of bugs (e.g. you can continue moving - and scoring - after dying as well as after winning) and design flaws (e.g. the movement sound effect is grating after a while). A good showing for a first 7DRL nonetheless!
- Solid Entry. Kudos!
- A very simple roguelike with nice graphics and music (but overly loud footstep sound) where you control a little green man until you reach 5 upstairs ladders in a row, and bump scientists to death if they are blocking your way - or as many as you can if you are into high score points from the tokens they drop (not that there's a leaderboard or anything). Often, you actually can avoid fighting all scientists besides the two that are always present right next to the first exit - the others can usually be avoided even if they are in the other exit rooms, as there are often multiple doors to any room (which only you can open) and bumping into a scientist standing on top of a ladder just makes the alien immediately go to the next level. The only enemies are the two scientist types, and they mainly seem to differ visually: either are easily bumped to death, and you get healed with the tokens they drop. There are also colored conical test tubes that act as potions, and which are consumed immediately upon entering their tile: they are not randomized, so green is always poison, red is (temporary) blindness, and only purple helps by raising HP. In all, not bad for someone's first game, but as you might expect from something submitted in the first day of the contest, it only provides a few minutes of light entertainment at most.
Successful or Incomplete?
Sucess
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes, topdown roguelike
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Comments
The game is cool and the art is pretty good but there are some problems.
1. The walking sound gets annoying fast
2. There isnt a lot too it.
The game is polished and the procedural generation (if there is procedural generation) is perfect. Since it is a game jam I can understand not having the time to add more content.
Nice game, I like the scientists. If you can improve it one day a laser-gun could be a fun improvement.