Play gameCardlock's itch.io page
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
- This game is a neat blend of deck-building games and grid-based tactics games in the vein of Into the Breach. Cardlock is very well-polished, and feels and plays like a complete game. It has a nice art style which is simple but effective, and has an overall cohesive aesthetic. The game is fun to play and leaves the player wanting to try new strategies, tactics, and synergies as they learn more about the gameplay. Cardlock doesn't bring anything fundamentally new to the table, but is an original blend of mechanics and systems pulled from other genres. The squad-based mechanics are not for everyone, and some players may not enjoy managing several characters/decks. I found myself wanting some kind of description for the various enemy types to understand the type of AI and "combat styles" I was up against. I also think some minor UI features could go a long way towards the player having easier access to information about the playfield, and in particular a stronger indication that turns switched between the player and enemy was desired. Overall this game has a lot of potential.
- Really polished look and fun to play! Controls are intuitive and the game feels complete for a 7 day project. Maybe you could add an 'undo' button for movement as too many times I found myself moving the ranged character to a tile where they were out of range for attacking enemies. Thank you for creating this.
Successful or Incomplete?
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
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