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Rogue Zombie's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #122 | 2.121 | 3.000 |
Roguelikeness | #132 | 2.121 | 3.000 |
Innovation | #142 | 1.414 | 2.000 |
Fun | #144 | 1.414 | 2.000 |
Scope | #148 | 1.414 | 2.000 |
Aesthetics | #156 | 1.414 | 2.000 |
Overall | #156 | 1.650 | 2.333 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Appreciate that the engine is written from scratch, but there's not much of a game here. -- it's more of a proof of concept. (The title of the game window is "Hello World".) You wander through a 3D-ish, first-person perspective maze , shooting zombies, that drop like flat cut-outs at an old-fashioned shooting gallery. It's kind of fun to rely on your mental map of the space to navigate it, but there is ultimately no purpose or challenge. Eventually you die, and move on.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes
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Comments
Cool! I like that you can shoot diagonally if you time it right. Would be cool to see this scaled up with more textures and stuff into a full game, seems like it would be fun.
That's what you call emergent gameplay!
I liked the calm mood of the game. However, I got lost quickly. The game could use variations in the scenery or a minimap to prevent this.
Cheers!