Challenging game! I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)
Play 7DRL, gauntlet, rogue
Gauntlet Rogue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Scope | #18 | 3.000 | 3.000 |
Fun | #21 | 3.000 | 3.000 |
Aesthethics | #47 | 3.000 | 3.000 |
Completeness | #54 | 3.000 | 3.000 |
Innovation | #61 | 2.500 | 2.500 |
Overall | #61 | 2.917 | 2.917 |
Roguelikeness | #63 | 3.000 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
I love being able to mow down enemies, and I'm pretty sure this is the most enemies I've ever seen on a roguelike.
Unfortunately, as entertaining as it was to mow down my enemies, it wasn't much more than point and shoot, very little strategy or thought involved in the gameplay. I did see that you only managed two days worth of work on this, which does give me some hope for an updated build with better features and maybe some differences in character gameplay?
For now, I'll say I tried with all characters, got furthest with Wizard at 4 levels, and sincerely hope that you end up making the game you intended, possibly even better.
Wow - this is great. All the nostalgia of playing gauntlet on my atari, but turn-based. The translation is flawless - everything is here, even the sounds. It's turn based and that adds some tactical considerations for which direction to run/bash enemies in. It's fun for a bit, but I think maybe the original gauntlet relied quite a lot on that sense of hectic and frantic action. Without the element of enemies constantly assaulting you (in real time) the lack of interesting tactics becomes more apparent. But that's not really a flaw for this 7DRL, per se.
It's a really nice piece of work. Everything works the way you think it will - definitely what I am thinking of when I think of a 7DRL.
Successful or Incomplete?
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