Hey, I played through the first 3 levels before dying. This is really fun! I love the minimalist visuals, which fit really well with the vibe. And the sounds are amazing/horrifying. The main mechanic of having to pick which ammo to load is great, and adds to the tension nicely. And the level design and enemy encounters work well with it. One place where you could add something would be an indicator of damage? I wasn't even really sure how damage worked, and whether I could die, until I did. It didn't take away from the experience though, so no big deal. Anyway, great game. Thanks for sharing!
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Thanks so much for the review and the kind words! You die as soon as an enemy comes too close to you and there is no health. But this is indeed not very obvious if you rarely die. A friend of mine noted it might be good to have hearts or something, then I could also increase the enemy difficulty and it would be more obvious. I might add this and more in a future update. Finishing the first 2 levels and dying in the third is pretty much the ideal playthrough at this time because there`s not so much content after that.
Hi! It looks awesome but I couldn't run any of the linux build TT The x86_64 opens and closes immediately >_<'
Yes, it's launching! Nice gamefeel and sound design!
I will continue testing tomorrow, but here are some comments after my first try:
- When you leave the game window (with Alt+Tab, for example) to resize or move the window, the mouse cursor goes crazy. I guess there is some conflit between the sensibility inside and outside the game
- I'm using a French AZERTY keyboard. But even with the English configuration (which make it become a QWERTY keyboard), the game considers the keys according to their alphabetical position and not their physical position. It's harder to play :p








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