yeah i like the level design and the overall lo-fi-neo-noir vibe of it. i couldn't figure out how to reload though, which led to quite an unusual barrel-exploiting point-blank-clip-unloading gun-stealing gameplay loop
that said, hit detection and aiming could use another tweak pass - it's kinda hard to predict where the bullets will fly (which is the reason for the aforementioned point-blank clip unloading btw)
good sense of space. felt very difficult to hit anything though. once I ran out of ammo I was able to cheese my way through the rest of the map without dying!
Thank you for the review! And I also apologize for the inaccurate aim problem of the player unit. I had the same feeling about that problem as well when I was playing the game actually...
Thank you for the review! Yeah, I noticed already they just like touching into the walls, but it was too late to fix by the deadline; I should have adjusted the radius of wandering in AI...
Comments
yeah i like the level design and the overall lo-fi-neo-noir vibe of it. i couldn't figure out how to reload though, which led to quite an unusual barrel-exploiting point-blank-clip-unloading gun-stealing gameplay loop
that said, hit detection and aiming could use another tweak pass - it's kinda hard to predict where the bullets will fly (which is the reason for the aforementioned point-blank clip unloading btw)
good sense of space. felt very difficult to hit anything though. once I ran out of ammo I was able to cheese my way through the rest of the map without dying!
Thank you for the review! And I also apologize for the inaccurate aim problem of the player unit. I had the same feeling about that problem as well when I was playing the game actually...
no problem--a little polish and this can be a tight atmospheric shooter!
Those drug smugglers act like they are high, always walking into the walls! Fun and great level design.
Thank you for the review! Yeah, I noticed already they just like touching into the walls, but it was too late to fix by the deadline; I should have adjusted the radius of wandering in AI...
I enjoy what I've worked here so far! Thank you so much, guys!