Nice job!
One point: I think that the board itself needs to be fixed to the fulcrum, it is difficult (almost impossible) to fix or solve the situation once the board is not in the middle, which is kinda frustrating
Play Skate-N-Board
Skate-N-Balance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #9 | 3.000 | 3.000 |
Music/Sound | #10 | 3.167 | 3.167 |
Fun/Design | #11 | 3.083 | 3.083 |
Overall | #11 | 2.967 | 2.967 |
Graphics/Animation | #13 | 3.167 | 3.167 |
Theme/Limitation | #18 | 2.417 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Gdevelop
How does your game apply the optional theme?
The skateboard wheels are why you can't stop moving.
Which art and audio did you / your team NOT create from scratch?
The color palette, the font, and the song in the menu.
Which art & audio did you / your team create BEFORE the jam started?
The some of the sound effects.
Which diversifiers did you use, if any?
Skateboarder on a Seesaw
Would you consider the game complete? (At least as a prototype/demo)
Not Sure
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