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A jam submission

Into The CaveView game page

A platforming game that is played with 2 buttons.
Submitted by pozzen — 8 hours, 9 minutes before the deadline
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Into The Cave's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#462.8284.000
Audio#472.1213.000
Fun#502.1213.000
Innovation#502.1213.000
Theme#512.1213.000
Technical#532.1213.000
Overall#572.2393.167

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which song(s) did you choose for the theme and how did you incorporate it/them?
Running - forest theme. Two-buttons - cave theme. Both fit the feel of the environment and the pace of the gameplay.

Which parts of the game did you create BEFORE the jam STARTED?
None.

Which parts of the game did you NOT create?
Music, font.

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Comments

Submitted

This game reminded me of Contra for some obvious reasons. I felt that there could have been a background story attached to this. It would have made the game more interesting. Like I did't even know what I was playing as. What is it? A dog, a pig, just a square with legs, eyes. Is it the character from doodle jump? Why are all the enemies I encounter so different from each other? One is a blob, one is a kind of ghost, one is wasp, and the boss is a turret or a machine that shoots me. To be honest, I have only played the first level so I don't know if all of this is explained further in the game. But if your first level itself doesn't make sense then the players wouldn't invest in the game. That's just my opinion. 

The use of two button controls is good. Though, I didn't quite like the jump in your game. I think for any platformer game, the first thing it definitely has to perfect is the jump and it didn't feel good enough in your game. It felt like the character didn't have any weight attached to it. The shooting was also a bit clunky because of the control limitations. It was hard to shoot at the desired direction many a times. And why was it there? Just to fight the boss? Because I don't think we have to shoot the other enemies. We can just dodge and move. We don't get any reward for shooting any of them. Nor does it have much use because the small enemies are not one-shot kills like in Mario. I think this could have been a much better game if shooting mechanic was avoided and more focus was put on the jumping mechanic. 

Don't take this comment as a negative one. I didn't hate your game. I just felt like you couldn't focus on what you wanted to make and ended up adding unnecessary things in it. I can understand, I really do. There is a really good game hidden in this. I would love to see it come out if you make any future updates.

Developer

Thanks for the honest feedback!


To answer some of your questions:

The game has no actual story. I'm not good at game design, level design, or art. I just wanted to make a game, no matter what it was. The character is just that, a square! It's all I could come up with in the game's development period. The enemies should have been thought up more thoroughly, I agree.


I don't take this comment as a negative one at all. Any feedback is good, and hopefully I'll make something better in the future with the tips I've received doing this jam!

Submitted

Great work. As someone who also made a platformer with 2 buttons I like the way you handled movement. It feels really natural to jump while you are moving. I did find it hard to just stand still and jump while shooting in one direction, kept turning around. The game is tough and took a few tries to beat. The final boss is no joke. 

Submitted

The volume of the music is a little high compared to the sfx, but other than that, good job!

Submitted

This was really impressive, and fun! I've only done the first level so far (couldn't beat the spider thing on my first try), but will try to get farther later.

The mechanics are a good use of the two buttons, and the way they feel (speed and timing) is really nice: keeps the game energetic and flowing but not overwhelming. At first I wasn't entirely sure what the point of the shooting was, particularly around the smaller enemy things in the first level, can you kill them? do you get a reward? I kind of just kept going forward ignoring/dodging them, which might've been their purpose. But, when it got to the end of the first level with the spider battle, the shooting mechanic made a lot more sense and that was a really cool way to tie it in with the moving and jumping.

Also quite impressed with the scope. The art is all detailed an cohesive, as are the different mechanics of both the player and the enemies/obstacles, and I'm sure there's even more after the first level. Great job!

feel free to check out my entry and leave any feedback: https://itch.io/jam/2buttonjam/rate/404017