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Dizzy Dreadnoughts's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #8 | 4.000 | 4.000 |
Graphics | #22 | 3.500 | 3.500 |
Theme | #24 | 3.000 | 3.000 |
Overall | #26 | 3.083 | 3.083 |
Audio | #28 | 3.000 | 3.000 |
Technical | #36 | 2.500 | 2.500 |
Fun | #39 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which song(s) did you choose for the theme and how did you incorporate it/them?
I used Two-Buttons as-is (with some pitch modulation) for the main-menu. I also combined the noise from "Running" with the looping synth voice from "Lights Out" to make a new simple loop for my gameplay.
Which parts of the game did you create BEFORE the jam STARTED?
It was all made during the jam with Aseprite, BFXR, Audacity, and Unreal Engine 4!
Which parts of the game did you NOT create?
The aforementioned songs and the 2 Button Jam logo on my about page
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Comments
Nice work. I wasn't sure if I was getting a score at first. Some score indicators on killing the enemies I think would help with the user experience. The art is super fun and I love the edge of the map dropping off.
Very interesting controls although super challenging to navigate. Would prefer if enemies didn't spawn in the middle but came from the edges. Nice remix too.
Nice game design. Simplistic but efficient. And I also like how you used the 2 button controls for navigation through menu, controls, etc. Could start a little slower and the increase the pace gradually. And I found a bug. My life was 1 and then I took two damage and before the game being over the lives showed -1. You should clamp it so it doesn't go below 0.
nice idea! great graphics! a little fast , but i liked it. good job!
one point! unreal engine projects takes too much space, not everyone download a 90MB jam game. you may consider it for your next games!