Play game
Samurai of the Black Sun's itch.io pageTeam Name
Bohrium
Gameplay Instructions
Works with both KBM and controller, need a mouse for menus though. There's buttons listed in the main menu under Help.
What platform is your game built for?
Windows
List any content that was created before the jam.
* A few existing noise maps used in many materials
* Some landscape sculpting brush alphas
* Couple of Fluid Ninja VFX Tools generated fluid textures
* Sound effects from Soundly
* A couple reused sound effects from older projects
Link to Gameplay Footage
https://www.youtube.com/watch?v=RANxYIXImcY
Which Engine version did you use to create your entry?
5.0.3
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Comments
Super impressed by how much you managed to do in just one week, respect!
Cool opening cutscene, great art style and awesome sound design!
Gameplay-wise it was hard to understand whether there was a sword's hit or not, would be nice to feel the impact of the hit.
Was expecting a bit more during the boss fight. For me, it was boring and long. I was just following the simple pattern: wait for flying skulls, hit the boss a few times, run away from the ground attack (repeat x10+ times).
Once you add more animations and improve battle mechanics it would be an amazing small game!
P.S. Haven't understood how the game jam theme was utilized there.
Yeah, there's a lot of stuff that could be made to feel better with a bit of tweaking. I was more worried about getting just stuff working at all, pretty much right at the limit of what I could do in a week alone.
I specifically didn't want to do like a "dual-gameplay" thing, because I assumed that's everyone's first thought. So the theme connection is more in the story/theme - The phrase is often used to describe how celestial bodies affect that which happens on Earth, so the massive "evil" eclipse in the sky above is causing evil things to happen and undead to come to life. As well as referring to your existence both in life and in death being similar, all these zombies and also the samurai were warriors when they were alive and even now after they've died, they must still fight.
Wow, haven't noticed that you've done it all alone! That is insanely huge amount of work to do in one week by one developer!
I was thinking that you were doing it in a team, that's why I've written about animations and combat :D
Anyway, great work, hopefully you will polish it and it will become a nice portfolio piece at least :)
I really like the game! Nice attention to details, and just extremely stylish! Also short enough to complete, without fillers and repetition - and with a satisfying ending.