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Fireflighter's itch.io pageTeam Name
Trilith
Gameplay Instructions
Controls are in the in-game menu. Alternatively:
Heli Controls Keyboard + Mouse:
Q: Yaw Left
E: Yaw Right
W: Pitch Down
S: Pitch Up
A: Roll Left
D: Roll Right
F: Interact
G: Toggle Hover Stabilize
Backspace: Reset to Airstrip (resets position if you get stuck)
Esc/M: Menu
B: Basket Toggle
LMB: Pour Water (must have basket deployed)
Shift/Space: Increase Throttle
Ctrl: Decrease Throttle
Controller Keybinds:
Left Stick X: Roll Left/Right
Left Stick Y: Pitch Down/Up
Right Stick X: Yaw Left/Right
Right Bumper: Throttle Up
Left Bumper: Throttle Down
B: Basket Toggle
Y: Interact
X: Toggle Hover Stabilizer
Right Trigger: Pour Water (must have basket deployed)
Select: Reset Position to Airstrip
Start: Menu
What platform is your game built for?
List any content that was created before the jam that was included in the final submission.
Various SFX: From Sonniss free game dev bundles
Assets we sourced/had on hand already:
Aircraft: https://sketchfab.com/3d-models/simple-aircraft-74613c5da1f647a9b485126dbffedfed
Camping Deco: https://sketchfab.com/3d-models/cartoon-camping-kit-6baeb91fa58549e29f839a7e72fc...
More Camping Deco: https://sketchfab.com/3d-models/camping-pack-d6b274f1760d46d8b8bb8045f93ab12c
Base flight system: https://www.unrealengine.com/marketplace/en-US/product/aerocomp
Voxel Plugin Pro: https://www.unrealengine.com/marketplace/en-US/product/voxel-plugin-pro
Grass and Trees were made by Josh back in 2016.
UI button Icons were made by Josh back in 2017.
Link to Gameplay Footage
https://www.youtube.com/watch?v=M3YAJ1BFjQo
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Comments
The is overall a very well made jam game. I like the visuals and sound/music. The controls is overall pretty good, but I would personally have preferred a bit simpler controls. I did also had a hard time finding the fires. But anyway is this a good little game.
Yes we have heard that it has a steep learning curve for controls. If we do a polished release we'll be sure to take a second pass on the control scheme, and overall game flow. I think for finding the fires, I will be looking to implement a burning-state impostor, so that the impostor trees will visibly display their on-fire state from afar. 👍
Thank you for playing our game and for your feedback! :)