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JoshieZombie

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A member registered Nov 18, 2019 · View creator page →

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Design Document My "Design Doc" Lol. I wrote the first few pages during the first week and then it just became a way to document my madness as I implemented physics systems.

Also a video here: Project Delta Gameplay

I enjoy the aesthetic, and the main mechanic idea is pretty cool, congrats on getting your submission in! :)

Team Members(Screennames) for team Trilith were:
JoshieZombie: Programming / 3D Art / Audio
Vedgy: Music
Aesais: Programming
Brant: Voice Acting
Sofi: FX

I wanted to update the page with this info on how work was split up, but Idk if I'm allowed to lol. 

Team Members(Screennames) for team Trilith were:
JoshieZombie: Programming / 3D Art / Audio
Vedgy: Music
Aesais: Programming
Brant: Voice Acting
Sofi: FX

I wanted to update the page with this info on how work was split up, but Idk if I'm allowed to lol. 

I didn't realize that the music attribution wouldn't appear on this page as well. 

(It's on the game page in the description but I guess that doesn't show here on the submission page.) 

Marty Gots A Plan by Kevin MacLeod

Link: https://incompetech.filmmusic.io/song/4992-marty-gots-a-plan

License: https://filmmusic.io/standard-license

Villainous Treachery by Kevin MacLeod

Link: https://incompetech.filmmusic.io/song/4588-villainous-treachery

License: https://filmmusic.io/standard-license

Yes we have heard that it has a steep learning curve for controls. If we do a polished release we'll be sure to take a second pass on the control scheme, and overall game flow. I think for finding the fires, I will be looking to implement a burning-state impostor, so that the impostor trees will visibly display their on-fire state from afar. 👍

Thank you for playing our game and for your feedback! :)

I had a build error from using an incorrect focus function call. So the one above doesn't work. This one is a little late, and won't be eligible, but please play this instead! https://joshiezombie.itch.io/song-of-the-flower-fixed