This jam is now over. It ran from 2020-12-04 19:00:00 to 2020-12-11 19:00:00. View results
Work alone or with a team (up to 5 members total) to make the most incredible project in Unreal Engine 4 based on the given theme and submit before the deadline!
FINALISTS
1ST: Forfax's Castle by Wispy Bois
2ND: Eons Unfolding by Sartial
3RD: The Rude, the Mad, & the Ugly by Five Fancy Mustachios
SPECIAL MODIFIERS
Tiny Award: A long time by Divivor
Is This Real Life?: Babel Builder by The Bards of Babylon
Genre Bash: Reklaim by Chris N
Procedural Magicians: Marsh's Journey by PolyHavoc
Army Of One: Marsh's Journey by PolyHavoc
OFFICIAL RULES
The Contest is not open to individuals in the province of Quebec, Brazil, or Italy. In addition, the Contest is not open to individuals in Belarus, the Central African Republic, the Crimea region, the Democratic Republic of the Congo, Cuba, Eritrea, Guinea-Bissau, Iran, Iraq, Lebanon, Liberia, Libya, Myanmar (Burma), North Korea, Somalia, South Sudan, Sudan, and Syria.
PROJECT REQUIREMENTS
HOW TO SUBMIT AN ENTRY AND TIMELINE
In Unreal Engine game jam tradition, we'll be kicking this one off and announcing the theme at the end of the livestream on Friday, December 4 at 2PM ET. The jam ends on Friday, December 11 at 2PM ET.
You will need the following information at the time of submission:
>> You need to upload your game to your Itch.io account page before you can submit it to the 2020 Epic MegaJam page.<<
NOTE: In order to submit your game to Itch.io, your .zip file must be UNDER 1GB. This won't affect most projects, but please be mindful of the size of your game once compressed. If your file is more than 1GB, you may utilize the Butler tool to upload your files to Itch.io. More info on that here. Also check out Blendo Itch Uploader, a GUI for uploading projects to Itch.io.
JUDGING
Qualified Submissions will be reviewed and scored (1-5 point scale) by a panel of qualified judges, according to the following criteria:
NOTE: Sourced (non-original) assets are allowed but will not be reviewed and scored.
GETTING STARTED
Here are some resources that will help you get prepared for the 2020 Epic MegaJam.
Looking for a team? Want to start your own? Head over to Unreal Slackers and let others know in the #game-jams-lfg channel.
Assembla will grant access to their platform to all #UnrealJam development teams to build their Unreal Engine game using Perforce, SVN and/or Git repositories. Teams can also use Assembla’s built-in PM tools to coordinate their efforts during the Jam. As a secure cloud version control provider of Perforce, SVN and Git in the cloud, Assembla is an essential partner to any developer. We are excited to help facilitate Assembla’s ongoing work within the game development community. Read our "how to" guide here. Please also explore tutorials on using Assembla beforehand for maximum efficiency during the event. Sign up is now available here!
NOTE: Repositories will be deleted 14 days after the jam concludes. Save your files locally to ensure they won't be lost!
SideFX is offering a FREE 2-month Houdini license to all 2020 Epic MegaJam participants. Go ahead and sign up here!
Sign up with a free account at GameTextures.com for 30 free materials from the GameTextures.com team!
WholeTomato is providing a 30 day fully functional trial to Visual Assist to enhance your instance of Visual Studio as you make your games. Sign up here!
Quixel Megascans are free for all Unreal Engine users! Log in with your Epic Games account and get access to the entire library.
Chat with other jammers over at the 2020 Epic MegaJam page, or head over to #game-jams on Unreal Slackers.
AWARD CATEGORIES AND PRIZES
The 2020 Epic MegaJam will feature 1st, 2nd, and 3rd place finalists, and five modifier categories. Each team member will receive the prize awards.
1ST PLACE PRIZES
2ND PLACE PRIZES
3RD PLACE PRIZES
MODIFIER CATEGORIES AND PRIZES
Each team (including, but not limited to the finalists) can also win one of our five modifier categories.
ARMY OF ONE - For the best game developed by a solo developer
With 29 years of experience, Falcon Northwest has been making enthusiast PC's for power-users and gamers since 1992. We're honored to have them sponsor the Army Of One category once again with a custom Unreal Engine-branded Falcon Northwest 10th Gen TLX laptop.
SPECIFICATIONS
The winner of the ARMY OF ONE category will also receive:
IS THIS REAL LIFE? - For the best XR game
Microsoft is sponsoring the winners of the IS THIS REAL LIFE? category with special prizes!
The winners of IS THIS REAL LIFE? will be rewarded with:
GENRE BASH - For the game with the most original bash of 2 or more genres
Examples: Rogue-like racer, Sports RPG, Puzzle Fighting Games, Rhythm Platformer
KitBash3D joins the Unreal Game Jam sponsor family with a new special modifier category! KitBash3D creates premium 3D asset kits filled with all the pieces needed to build customizable, original worlds for video games, film, television, design, or art. Download the free Neo City kit and follow their Getting Started With KitBash3D tutorial!
The winners of GENRE BASH will be rewarded with:
PROCEDURAL MAGICIANS - For the best game that used Houdini from SideFX
The winners of PROCEDURAL MAGICIANS will be rewarded with:
TINY AWARD - for the best game that is less than 100MB (total size of packaged playable game)
The winners of the TINY AWARD will be rewarded with:
SPONSORS
FALCON NORTHWEST MICROSOFT INTEL KITBASH3D ASSEMBLA GAMETEXTURES.COM SIDEFX IGDA WHOLETOMATO RIMAYE JOEGARTH DROWNINGDRAGONS
Are you on Twitter or Instagram? Show off your work using the #UnrealJam hashtag!
Helpful Links for Jamming
Official Sites
Getting Started Docs
Unreal Online Learning
Reduce Your Package Size
Tutorials and Guides
Blueprint Getting Started Thread
C++ Getting Started Thread
Community Wiki
YouTube
Unreal Engine's Official YouTube Channel
DevSquad's Youtube Channel
Lusiogenic's Youtube Channel
DevAddict's Youtube Channel
Mathew Wadstein's YouTube Channel
Peter L Newton's YouTube Channel
TeslaDev's YouTube Channel
Luos' YouTube Channel
GameDevMan's Youtube Channel
Tutorials and Guides
Tutorials by Tom Looman
Blueprint Guides by Romero