Play game
If the War Comes - Game Jam Entry's itch.io pageTeam Name
Joakim "Chef" Lundstrom
Gameplay Instructions
Mouse - Look around
WASD - Move
Space - Jump
Ctrl - Crouch
E - Interact
F - Flashlight
Left Click - Inspect Object
What platform is your game built for?
List any content that was created before the jam that was included in the final submission.
What I created myself during this week:
- The making of the world (shaping the map, lighting, creating events and puzzles etc)
- Writing the story
- The dynamic map mechanic
- Intro/outro as well as the main menu.
- Posters
- Logo design
Mechanics that were made prior:
- Movement
- Flashlight
- Interaction base
- Inspecting
Some assets used from packs from the Marketplace:
- [SCANS] Abandoned Factory
- 200+ Grunge Decals
- Bunker
- Construction Site VOL. 1
- Construction Site VOL. 2
- Realistic Forest Pack
- Industry Prop Pack 6
- Kite Demo
- Log Cabin
- Medieval Dungeon
- Modern City Downtown with Interiors Megapack
- Scanned Poplar and Aspen Forest
- Photorealistic Landscape Pack 3
- Science Laboratory
- Train Yard
- Various Megascan textures for the landscape
All sounds and music come from the free GDC sound packs from 2016 to 2019.
Link to Gameplay Footage
https://youtu.be/3xgitkH4Gms
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Comments
You did achieve your focus Chef, It is a big, beautiful, realistic landscape.
I hear footsteps when I walk, the sound of waves lapping when I am by the lake.
The woods and lake, all of it, it gorgeous.
The dilapidated brick buildings and trainyard were very nice!
I do seem to be stuck crouching at the trainyard, and I do miss having feet and seeing my shadow.
But, we are talking one week development here, solo dev, kudos again!
Finished in 15-20 minutes. Nice map design. But I think you should improve the way how you tell stories. Very long parts of text is not very interesting. It is better to tell the story during the gameplay. Anyway it is good walking simulator (mostly because of used great quality assets). But it lacks gameplay.
Hi! Thanks for taking your time playing it. My main focus was to create a somewhat big, beautiful and realistic landscape. To make it just feel great to walk around and explore. Sadly that left little time left to focus on mechanics and story. With that said, I'm still really happy with the results!