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A jam submission

ITER8View game page

Create a flight loop to collect all gems on each level. You can only plan one short flight path, so make it count!
Submitted by NEED_A_JACKET — 19 hours, 5 minutes before the deadline
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ITER8's itch.io page

Team Name
LMGN Studios

Gameplay Instructions
Left click the green rotating nodes to edit the path. Left click and drag anywhere else to move the camera. When you have created a flight path, click Submit Flight Loop. Collect all the green gems on each level.

Link to Gameplay Footage
https://www.youtube.com/watch?v=Q9hrDOp9xvA

What platform is your game built for?

Windows

List any content that was created before the jam that was included in the final submission.
All content was created during the jam, with the exception of the
free font. (https://www.dafont.com/splats-unsplatted.font)

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Comments

Submitted (1 edit)

I really like the idea. I'd be nice if you keep developing it so it's more challenging, maybe removing the dots path or adding some variation.

I made a video of my first minutes playing it. I ended up going straight to the last level. I kept playing after the video.

Great work!

Developer

Thanks for playing! I would imagine you found some other levels more difficult than the ones you selected in the video? I tried to make it generally increase in difficulty but I also tried to slowly introduce concepts, so some were 'easy' if you got the overall concept quickly (which you obviously did). A few friends played it, and someone who livestreamed all the entries on Twitch, and most seemed to struggle at least at first with some levels. Admittedly I tried to keep it easy enough so that the judges would get far enough to see the different challenge styles.

I'm considering developing it further into a full mobile game, do you think removing the dots would work? I think it might run the risk of turning it into pure trial and error / guess work. I think there's a lot of room to increase difficulty without removing the dots, I had originally planned some extra features (teleporters, rotators that turn the route/ship 90 degrees, buttons that active doors, speed boost pickups etc) but didn't have time to implement them but would do if I developed it further.

Due to the simplicity there's also a very easy possibility for procedurally generating levels, so players could set the difficulty (number of nodes, obstacles, etc), so I could maybe focus it more on community generated challenges, or a basic level editor and let people decide how difficult it should be.

Also, your video pointed out some pretty bad camera glitches ;) 

Submitted

I was actually thinking about it yesterday and I thought about speed collectables and portals as well or movable/time based gems.
I agree, this is the perfect mobile game, I would totally play this while commuting.
I also agree that removing the dots might lead to trial and error, which is the worst thing that can happen.

Good luck and I hope to see it as a full game soon.

Submitted

This is a super cool puzzle game. I would even say that it is one of the best puzzle games I have played in very long time. Love the art style and  soundeffects. If the game is missing anything it is more levels and some music. Overall a really good jam game. Well done.

Developer(+1)

Thanks! I made a few crappy piano loops (as included in the trailer) but found them too annoying after hearing them more than once so I left it out. Glad to hear you liked it, I'm planning to develop it into a mobile game as it will work quite easily with touch input and no time constraints for the player. I'll probably make procedurally generated levels and a basic level editor so people can create their own challenges to further extend the game.