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A jam submission

Down To GroundView game page

This particular rock rolls the world... This rocks last hope is Down To Ground.
Submitted by VaporwareOnline — 4 hours, 36 minutes before the deadline
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Down To Ground's itch.io page

Team Name
Vaporware

Gameplay Instructions
Keyboard and Mouse.
You will use the following keys:
W,A,S,D to move
Left Shift to move faster
Spacebar to Jump
and Right Mouse Button (RMB) to Magnetize rocks

The mouse will be used to control the camera.

What platform is your game built for?

Windows

List any content that was created before the jam that was included in the final submission.
Existing UE4 Content:

Advanced Locomotion

Content Examples - (Zap noise , Zap particle beam emitter)

Editor Sounds (Package Start , Package Completed Successful )

Elemental Demo (Mountain)

Infinity Blade Assets (Fire Lands , Grass Lands , Ice Lands , Props , Village)

Rock Pack Pro

Third Person Shooter Kit (Clouds)

Wasteland Landscape

Water Planes (Ocean)

Water Materials (Waterfall)

Ultimate Game Music Collection (Ending Cinematic music)



Additional Content:

https://cdn4.iconfinder.com/data/icons/internal-organs-icon-set/512/a347-512.png (Eyeball)

https://www.youtube.com/watch?v=wfYLE1aAsXs (Lightning Ambiance Sound)


To be fully transparent since I did sign up for Army of One. There was an attempt made for an hour to work collaborative with a friend using Multi-User Editor. I have attributed special thanks to that individual in my credits of the game though I worked on everything else solely. If you'd like to avoid the possible conflict of perception, especially since I attributed special thanks in the credits as I told my friend I would do, I do not mind if you remove me from the "Army of One" special category. From my perspective we weren't a full team though my project was aided. Thank you for running things fairly.

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Comments

Submitted (1 edit)

Next time set Cook All an Cook Maps Only in packaging settings so you don't bring birth to 11GB monster again :p

Developer

Thanks for the advice ShadowriverUE4,

I did so after and outside the game-jam submission contest time frame.

For others sake, here's a link to a reduced 2GB uncompressed, 1 GB compressed version that I will overwrite the jam link once the jam has been judged/completed. Same game, reduced size.

Developer

Gameplay Video Link:
https://www.youtube.com/watch?v=2sn2jwt8uNQ&feature=youtu.be

Submitted

The gameplay idea is fun, and both the visual style and the music is good. For me was the game world to big and I was never able to find a way to the magnetic rocks. Overall is this good jam game. 

Developer(+1)

  Thanks for your comment. I did record the original music on a piano I'm fortunate to have access to and took two segments of me ad-libbing. One segment for the main menu and another for the game duration. So the music was original (except for the 'good ending' music I credited in my asset list  -  if you're able to speed-run the game in the time limit). There were a fair amount of ideas I had to scale down and then scale down again...but I did leave a few remnants in!  Best (and safe) travels this season.