No it been modeled by Sean
And thanks :)Looks like we had similar idea for name xd
Looks very nice for newbie entry compered to other once, next time think of adding more gameplay logic ;]
Also next time in package options set it to cook all and cook maps only, when your package is oversized
Oculus HMD module crashes the game with Oculus server turned on, if that happens start with -nohmd option. Remember to disable VR plugins if you don't use VR :p (supposedly the disable by default in 4.24)
For those who checking this out, remember you can force desktop mode by running the application with -nohmd in commend line (this should work with all unmodified UE4 games btw)
Also i raport it works well with Oculus HMD
If you wander how i got that broken high score, if you drop in the ground and then slide (by holding the directional button) to the target you get 100 points multiple times from target. Heres video record of that: https://www.twitch.tv/shadowriver/clip/ResoluteDirtyPepperUWot?filter=clips&range=7d&sort=time
The game is balanced already by it's own rules, it's instagib game you can't be more balanced then that and other players already have same chance to win, if anything you can always make level symmetrical to have perfect balance. If you asks me it a lot easier to make other players control the other pawn them making AI to work with it.
Game runs on Oculus but only via SteamVR so it rebind buttons on controller making it compatible with oculus controller. you need to force it to use it by starting the game with -hmd=SteamVR in command line. Ultimately this can be fixed by disabling Oculus HMD plugin so game automatically will attempt to run it via SteamVR.
Glad you enjoy it ^^
It's not working on Steam servers, server runs on your PC when you create the game, Steam only manages connecting players together (via session tracking) and ports forwarding for you (so you server is on your public IP) and for that you only need to use test Steam ID which is 480 and it's visible as "Spacewar" and thats what you should use for Jam
I just notice comment on the chat, i didn't skipped your game, i remember playing it :) It was one of last entries i played.. i might incidentally skipped it, but i got it at the end because numbers need to match so i check the all entry list for missed entries that tent to disappear from submission feed
Build the shipping build and all debug stuff will disappear even if you left them, also turn off VR plugins in your project, as it turn on all the VR software on when somebody runs your game and have VR connected. Look nice i hope you gonna make more stuff in UE4 ;3
It's not just law, but also against UE4 EULA, as one of restrictions states:
"for any gambling-related activities or Products (as defined by law in the jurisdiction of use)"
So if law see you game as gambling you can not use UE4 for that