This jam is now over. It ran from 2019-11-14 19:00:00 to 2019-11-22 04:59:59. View results
We're excited to announce the 2019 Epic MegaJam!
1st place finalist
By Pixel Collective
2nd place & Space Cats Modifier finalist
3rd place finalist
By Snake Rake
Is This Real Life?
By Slappy Inc.
Friends And Foes
By Indecisive Raccoon
The Cath-Earth Society
By Nova Space Agency
Army Of One
Work alone or with a team (up to 5 members total) to make the most incredible project in Unreal Engine 4 based on the given theme and submit before the deadline. Submissions will be judged for unique use of the theme, gameplay, and visuals on a 1-5 point scale each.
Submission requirements to win a prize:
HOW TO SUBMIT AN ENTRY AND TIMELINE
In Unreal Engine game jam tradition, we'll be kicking this one off and announcing the theme at the end of the livestream on Thursday, November 14 at 2PM EDT. The jam ends on Thursday, November 21 at 11:59PM EDT.
You will need the following information at the time of submission:
>> You need to upload your game to your Itch.io account page before you can submit it to the Epic MegaJam page.<<
NOTE: In order to submit your game to Itch.io, your .zip file must be UNDER 1GB. This won't affect most projects, but please be mindful of the size of your game once compressed. If your file is more than 1GB, you may utilize the Butler tool to upload your files to Itch.io. More info on that here.
Here are some resources that will help you get prepared for the Epic MegaJam.
Looking for a team? Want to start your own? Head over to our Crowdforge.io page to find other folks to jam with!
Assembla will grant access to their platform to all #ue4jam development teams to build their Unreal Engine game using Perforce and/or SVN repositories. Teams can also use Assembla’s built-in PM tools to coordinate their efforts during the Jam. As a secure cloud version control provider of Perforce, SVN and Git in the cloud, Assembla is an essential partner to any gaming developer. We are excited to help facilitate Assembla’s ongoing work within the game development community. Read our new "how to" guide here. Please also explore tutorials on using Assembla beforehand for maximum efficiency during the event. Sign up here!
NOTE: Repositories will be deleted 14 days after the jam concludes. Save your files locally to ensure they won't be lost!
Sign up with a free account at GameTextures.com for 30 free materials from the GameTextures.com team!
Need access to a sound library? Soundly has you covered! You'll get full access to Soundly and its massive sound effect library during the jam. Enter promo code pUE4JAM after installing to get started.
The 2019 Epic MegaJam will feature 1st, 2nd and 3rd place finalists. Each team member will receive the prize awards.
1ST PLACE PRIZES
2ND PLACE PRIZES
3RD PLACE PRIZES
Many thanks to Intel for sponsoring the 2019 Epic MegaJam and supplying our community with rad prizes! We encourage you all to check out their Game Dev Program at https://software.intel.com/gamedev and sign up. They'd love to provide your team with resources to help you succeed -> Get ready. Get noticed. Get big.
Each team (including, but not limited to the finalists) can also win one of our five modifier categories.
ARMY OF ONE - for the best game developed by a solo developer
TINY AWARD - for the best game that comes in under 100MB
FRIENDS AND FOES - for the best multiplayer game
SPACE CATS - for the best game incorporating "Space Cats"
IS THIS REAL LIFE? - for the best XR game
Streaming your work on Twitch? Use the Unreal Engine category and let us know so we can follow along!
Helpful Links for Jamming
Getting Started Docs
Reduce Your Package Size
Top Tips for Game Jams
Tutorials and Guides
Blueprint Getting Started Thread
C++ Getting Started Thread