Submissions open from 2019-11-14 19:00:00 to 2019-11-22 04:59:59
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We're excited to announce the 2019 Epic MegaJam!

THE RULES 
Work alone or with a team (up to 5 members total) to make the most incredible project in Unreal Engine 4 based on the given theme and submit before the deadline.  Submissions will be judged for unique use of the theme, gameplay, and visuals on a 1-5 point scale each.

OFFICIAL RULES COMING SOON

PROJECT REQUIREMENTS 
Submission requirements to win a prize:

  • The game must include custom gameplay that exceeds the gameplay found in Epic Games’ starter templates.
  • All art assets in the game must have a material other than "DefaultMaterial" applied to it.
  • Submissions must be packaged for Windows or MAC OS X or Android or iOS (development build) or Lumin or Oculus Mobile. No full, unpackaged projects. VR and AR projects are accepted. Android games can be distributed via the Play store as well.

HOW TO SUBMIT AN ENTRY AND TIMELINE 
In Unreal Engine game jam tradition, we'll be kicking this one off and announcing the theme at the end of the livestream on Thursday, November 14 at 2PM EDT. The jam ends on Thursday, November 21 at 11:59PM EDT

You will need the following information at the time of submission:

  • Team Name
  • Each Team Member's Name and Email Address
  • Game Name
  • Name of your submission
    • Please format your name of your .zip file with your team's name attached, ex. TeamName_GameName
  • List any content that was created before the jam that was included in the final submission.
  • A link to gameplay footage to be included in our highlight reel on the Epic MegaJam results livestream, if you so desire.
    • Please keep your video between 30-60 seconds.

>> You need to upload your game to your Itch.io account page before you can submit it to the Epic MegaJam page.<<

NOTE: In order to submit your game to Itch.io, your .zip file must be UNDER 1GB. This won't affect most projects, but please be mindful of the size of your game once compressed. If your file is more than 1GB, you may utilize the Butler tool to upload your files to Itch.io. More info on that here.

GETTING STARTED 
Here are some resources that will help you get prepared for the Epic MegaJam.

Looking for a team? Want to start your own? Head over to our Crowdforge.io page to find other folks to jam with!

Assembla will grant access to their platform to all #ue4jam development teams to build their Unreal Engine game using Perforce and/or SVN repositories. Teams can also use Assembla’s built-in PM tools to coordinate their efforts during the Jam. As a secure cloud version control provider of Perforce, SVN and Git in the cloud, Assembla is an essential partner to any gaming developer. We are excited to help facilitate Assembla’s ongoing work within the game development community. Read our new "how to" guide here. Please also explore tutorials on using Assembla beforehand for maximum efficiency during the event. Sign up here!

NOTE: Repositories will be deleted 14 days after the jam concludes. Save your files locally to ensure they won't be lost!

SideFX is offering a FREE 2-month Houdini license to all Epic MegaJam participants. Go ahead and sign up here!

Quixel Megascans are now free for all Unreal Engine users! Log in with your Epic Games account and get access to the entire library.

Sign up with a free account at GameTextures.com for 30 free materials from the GameTextures.com team! 

WholeTomato is providing a 30 day fully functional trial to Visual Assist to enhance your instance of Visual Studio as you make your games. Sign up here!

Need access to a sound library? Soundly has you covered! You'll get full access to Soundly and its massive sound effect library during the jam. Enter promo code pUE4JAM after installing to get started.

Chat with other jammers over at the 2019 Epic MegaJam page, or head over to #game-jams on Unreal Slackers.

AWARD CATEGORIES

The 2019 Epic MegaJam will feature 1st, 2nd and 3rd place finalists. Each team member will receive the prize awards.

1ST PLACE PRIZES

  • A GDC package experience, including a GDC Expo Pass, flights, accommodations, a $100 per diem, and a digital showcase with your game from Intel Software
  • a custom, gaming PC from Falcon Northwest


  • Talon 20th Anniversary Edition case with custom MegaJam-themed graphics
    Intel Core-i9 9900K 5.0 GHz processor
    Asetek 280mm sealed liquid cooler
    32 GB DDR4 memory
    CableMod custom cable package
    Nvidia GeForce RTX 2070 Super graphics card
    1TB Samsung EVO NVMe storage drive
    750 Watt EVGA power supply

2ND PLACE PRIZES

3RD PLACE PRIZES

Many thanks to Intel for sponsoring the 2019 Epic MegaJam and supplying our community with rad prizes! We encourage you all to check out their Game Dev Program at https://software.intel.com/gamedev and sign up. They'd love to provide your team with resources to help you succeed -> Get ready. Get noticed. Get big.

MODIFIER PRIZES

Each team (including, but not limited to the finalists) can also win one of our five modifier categories.

ARMY OF ONE - for the best game developed by a solo developer

TINY AWARD - for the best game that comes in under 100MB

FRIENDS AND FOES - for the best multiplayer game

SPACE CATS - for the best game incorporating "Space Cats" 

IS THIS REAL LIFE? - for the best XR game

SPONSORS
INTEL 
FALCON NORTHWEST
ASSEMBLA  
DEKOGON
DXRACER 
GAMETEXTURES.COM 
GÖKHAN KARADAYI
IGDA
LENOVO
PROJECT NATURE
QUIXEL
SB
SIDEFX
SILVERTM 
SOUNDLY
WHOLETOMATO

Streaming your work on Twitch? Use the Unreal Engine category and let us know so we can follow along!

Are you on Twitter or Instagram? Show off your work using the #ue4jam and #UnrealJam hashtag!

Helpful Links for Jamming 
Official Sites 
Getting Started Docs 
Reduce Your Package Size  
Top Tips for Game Jams 
Training Videos 
Tutorials and Guides 
Blueprint Getting Started Thread 
C++ Getting Started Thread

YouTube 
Unreal Engine's Official YouTube Channel
Mathew Wadstein's YouTube Channel
Peter L Newton's YouTube Channel
TeslaDev's YouTube Channel
Luos' YouTube Channel

Tutorials and Guides 
Tutorials by Tom Looman 
Blueprint Guides by Romero