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The Chocolate Factory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1 | 4.000 | 4.000 |
Coolness (Design/mechanics/technical ability) | #1 | 4.000 | 4.000 |
Prompt Usage | #2 | 4.000 | 4.000 |
Graphics | #2 | 3.500 | 3.500 |
Audio | #2 | 3.500 | 3.500 |
Overall | #2 | 3.800 | 3.800 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you create the game during the jam?
Yes
What prompt(s) did you use?
All of them. Tev is trapped in cave, has to use his lighter to make fire to see, has to use chocolate to climb to freedom and the overall game is set at a chocolate factory.
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Comments
I can see you put in a lot of effort into this and want to give it a fair shot but I'm stuck in the start area. There's a door but I can't open it, is there some item I should be looking for?
Try looking up at the hole you fell in 😅I was worried I should add a prompt to do so. Thanks :)
hehe I fell right in with the girl :D Thank you for this comment, would have no idea
tried looking for the lighter, "next to that tree" but cant find anything other than the shadow character
Hmmm OK, future me: add prompts everywhere like you wanted 😅
You go up the hill, through the patches of long grass. There should be a short wall and a lone tree at the top of the hill, just behind the wall is the lighter. When you approach it should say "Lighter Pickup". Press E, the lighter will drop in the hole. Once Tev picks up the lighter you should be able to interact with items in the hole.
Final things you need to do:
Light the boiler
Create the correct chocolate shape, press the Produce button... Hope that helps. Sorry for the lack of prompts, it was a struggle to fit it all in as it was 😔
Got it, got to beat the game. Although I gotta say I only got it because I was trying to flood the place with cubes rather than do anything particulate with them. You manged to put in a lot of cool mechanics in a very short time! Great work! Keep it up!
Thanks :). The plan was to have them drop constantly and players would have to move them into the cave and climb out but signal connections were throwing me about a lot and I had to just rush an end game trigger last minute.