Well made from start to end, kudos to you! Nice music, nice black-white artworks, although modern kitchen clashes a bit with old-fashioned mansion, hehe. Wish there were branched dialogues with a few multiple endings.
I thank you for your praise. Originally I had my scope far too big for the amount of time I could spend on it. This ended up leaving me with some difficult decisions in terms of cutting content. Linear progression seemed the best way to end up with a experience that had an ending.
The overall presentation is great and I enjoy the classic yet fun story trope. Maybe it's my older eyes, but I couldn't progress past trying to find the utensil to practice with. I swept every screen with my mouse as much as I could but couldn't figure out where to click. I'll try playing it again later and hopefully I can progress and give a more complete review.
I apologize for the start of the game. I fell into the trap of developer tunnel vision where things seem easier for me compared to the average player. Thanks to the help of a few playtesters, I managed to put in a hint system to try and mitigate that issue. As far as I recall the beginning is the most difficult, in hindsight not that smart of me. Thanks for trying it though!
Comments
Well made from start to end, kudos to you! Nice music, nice black-white artworks, although modern kitchen clashes a bit with old-fashioned mansion, hehe. Wish there were branched dialogues with a few multiple endings.
I thank you for your praise. Originally I had my scope far too big for the amount of time I could spend on it. This ended up leaving me with some difficult decisions in terms of cutting content. Linear progression seemed the best way to end up with a experience that had an ending.
The overall presentation is great and I enjoy the classic yet fun story trope. Maybe it's my older eyes, but I couldn't progress past trying to find the utensil to practice with. I swept every screen with my mouse as much as I could but couldn't figure out where to click. I'll try playing it again later and hopefully I can progress and give a more complete review.
I apologize for the start of the game. I fell into the trap of developer tunnel vision where things seem easier for me compared to the average player. Thanks to the help of a few playtesters, I managed to put in a hint system to try and mitigate that issue. As far as I recall the beginning is the most difficult, in hindsight not that smart of me. Thanks for trying it though!