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A jam submission

Eye of the BeatholderView game page

One Button Rythm Roguelite
Submitted by Tianmaru — 1 day, 14 hours before the deadline
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Eye of the Beatholder's itch.io page

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Comments

Submitted(+1)

I can definitely see the Crypt of the Necrodancer inspiration here, a very cool twist on an established idea, but couldn't get too far even with the downloadable version, I guess I just don't have the rhythm for it haha.

Developer(+1)

Thanks, I think there is some tweaking left to do. Even I miss the action window sometimes, even though I have the feeling I am on beat ^^

Submitted(+1)

Awesome Game! One thing I would change are the sprites for the two actions. One moves you forward and the other rotates you, but I couldn’t really get that from the sprites. Once I figured out the controls tough I had am great time playing!

Developer(+1)

Thanks! Yeah, I limited myself to the Micro Roguelike pack from Kenney, and there wasn't really a good icon for rotation in it, so I used the one that got the closest. However, I want to completely redo the action indicator bar anyway, since it seems to be confusing for most players.

Submitted

I personally liked it (except for the icons) but I’m interested to see what you have in store. 😉

Submitted(+1)

This was fun! Sadly I have no rhythm so I died on the second floor.

Developer

Thanks for playing! Maybe it wasn't you missing the beat, but audio latency from the browser or the visuals which can be a bit misleading too. Personally, it works best for me if I concentrate on the music only. If I have time, I will change the bottom action bar into something more helpful for a rythm game.

Submitted(+1)

Tricky

Developer

Yes, the controls need some getting used to - how far did you make it?

Host(+1)

That seems to be a very good game, but I'll admit that I need more explanations!

Developer

Oh, alright, haha :D So, at it's heart the game is a roguelike: at each level, you have to find the downward stairs to progress to the next floor, until you finished the game. However,  the game also borrows elements from rythm games and is heavily inspired by Crypt of the Necrodancer. And since it is an entry for the 1-Button Jam, there is yet another twist to it: instead of being able to move in any direction you want, the current beat determines the action you will execute. On an odd beat (1 and 3), your character will move forward (or attack, if there is an enemy in front of him). But on even beats (2 and 4), your character will turn right. The action bar in the middle bottom of the screen shows the action which will be executed. But to be honest, I find the audio more helpful than the visual for finding the right beat. Also, there might be some audio latency problem if you are playing in the browser. Please let me know, if this explanation helped!