What worked:
It's a very mysterious and intriguing game. I liked that the description felt like part of the game too. Figuring out what the messages meant felt really good. It has a sort of eerie atmosphere that adds to the experience of these strange tasks.
What didn't:
It's a very hard game to figure out mechanically as is. Objectives and different endings are very unclear, as are conditions to get fired (I'm guessing not doing your job or doing things the people dislike?). I like that the different screens have a different purpose, but it may be better to condense some things. For the morse code, it's a bit tricky having to go back and forth between the two screens, then to a third screen to enter it. On top of all of this, another call happens very shortly, before you have any time to figure out the current one! So spacing calls out would also probably help.
Honestly the best thing would probably be to have days or something to ease people into the different mechanics, possibly with more of a forward story, or even just simple instructions. This way the weirder stuff and choices the player can make (for the different endings) would come later, after the player understands the basic mechanics. Of course it's a jam game, but this would be a good idea if you wanted to continue working on this.
Bugs:
I'm not sure if this is intended, but it seems like things don't work with the window open? Also after a certain point I was unable to open the minigame even with the window closed.
Great job! I kept getting fired haha.
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