Love the direction! I got through the entire tower but there seemed to be no ending, but I understand the time constraint.
I completely understand the motivation thing. I have a folder on my desktop of games I lost motivation on.
| Criteria | Rank | Score* | Raw Score |
| Is the graphics 1 bit? | #203 | 4.475 | 4.833 |
| Music | #207 | 2.469 | 2.667 |
| Gameplay | #207 | 2.623 | 2.833 |
| Art | #221 | 2.623 | 2.833 |
| Overall | #262 | 2.675 | 2.889 |
| Theme | #289 | 2.160 | 2.333 |
| Originality | #325 | 1.697 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Love the direction! I got through the entire tower but there seemed to be no ending, but I understand the time constraint.
I completely understand the motivation thing. I have a folder on my desktop of games I lost motivation on.
Nice idea!
Graphics and music is very cool and fitting the world. One improvement I would suggest would be to on swiching direction character instantly move in that direction. Currently is one button press rotates character second button press moves character in that direction.
Overall very pleasant and cute game :)
Nice pokemon style project.
I only managed to find Pengos throughout my run. But that's ok, because there was no penalty for running away haha.
One little thing: I would scrap the final not-labyrinth corridor inside the tower since (I think) the game finishes in that dead-end and it serves no purpose other than wasting the player's time. Correct me if I'm wrong please!
Cheers!
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