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Coming Of Age

A genre focused on the lives of teenagers and young adults during their (potentially metaphorical) journey into adulthood, where the characters typically overcome obstacles to learn lessons about being an adult as they figure out what's most important to them.

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Turn-Based Combat

Utilized combat systems where characters or teams take turns making their next move. Turns often have no time limit, allowing for a greater opportunity to think about strategy. The opposite of real-time combat.

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