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38 drop-in gameplay systems for Godot 4 — inventory, loot, stats, abilities, save & more.
Source code for my Godot 4 Scene Manager+ tutorial (GDScript)
Bits of GDScript from my current project - hopefully they're useful to you too!
Every system an RPG needs. One shared spine. ~40% off.
A horror screen effects add-on for Godot 4 with presets, Reactive Events, glitches and signal effects.
Godot script to show how to make simple hover
Simple, plug-and-play analog clock asset for Godot 4.x.
Main menu, pause, options, credits, key rebinding, audio buses, accessibility settings, persistent config.
Code snippets for using with the Godot Game Engine
Author the stats. Drop the components. Watch the numbers move.
Complete top-down RPG template for Godot 4.6 — Player, Combat, Inventory, Dialogue, Quests, Save/Load and more.
A tested modular Godot 4.7 inventory addon with persistent item instances equipment
Complete Settings & Accessibility for Godot 4. Plug & play, input remap, audio, video & colorblind filters.
4-slot equipment component with equip/unequip, signals, metadata-based slot detection.
One awaitable API for 30+ polished Godot 4.7 scene transitions, with a free live playground.
A script for displaying pixelart as a multimesh node
A clean, modular 2D movement and physics code template for Godot Engine (GDScript)
GDScript and shader script codes with comments for an RPG
My 2D platformer control examples for godot engine, using gdscript
Free Godot 4 Shaders for Prototyping Textures
A simple external file reader for Godot (Made with GDscript)
Compass HUD that displays player heading with tick marks and cardinal directions.
Free horror screen effects for Godot 4 with 3 presets, damage and jumpscare events.
Fully procedural horror NPC for Godot 4. Jumpscare system, clothing, real-time preview. No modeling required!
Stat aggregator + modifier pipeline for Godot 4. Lite tier of the SELODev Stats / Skill Trees addon.
Shaped & shapeless recipes, timed queues, stations, recipe discovery/unlocks, drag-drop bench. Free Lite available.
A deterministic, modular input management system for Godot 4 that eliminates race conditions.
Bit manipulation and conversion utility library, written in GDScript
Author the achievements. Wire zero code. Watch them pop.
Single-container item slots with stack merging, capacity checks, signals. Data layer for custom UI.
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