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a .c3p sandbox game template for
Normal Map - Point Light - effect for Construct 3
Third-person camera for Construct 3. Follows any object from behind using the built-in 3D Camera.
Tutorial on how to take the first step to authenticate in PlayFab with Construct 3.
Craft dynamic and engaging levels with a complete set of platformer mechanics.
Computes a directional sprite index (4/6/8 dirs) based on player 3D position relative to NPC facing angle.
Give your NPCs a real brain. Powered by AI models. Write their personality, talk via mic, and let AI do the rest.
Lava Procedural - Fluid Motion - effect for Construct 3
"AABB 3D collision detection for Construct 3. Detects collisions in full 3D space including the Z axis.
True 3D projectile movement for Construct 3. Gravity, bounce, pitch and native 3D Camera integration in one behavior.
Grappling Hook Behavior for Construct 3. Swing, pull & slide down the rope with full physics.
Pedometer made in Construct3 using geolocalization.
Reveals the map around the player using a Tilemap. Supports multi-unit reveal, reset, and discovered area tracking.
Animated hexagonal shield overlay with inner rim glow. Works with 2D and 3D objects.
Drop in first-person camera control in seconds. Just attach, name your 3D Camera, and play.
Give your sprites a smooth, fading ghost trail. Drop it on any sprite, press play — no event sheet setup required
fingerprint sensors for Construct 3
Physics-based Z elevation bounce for isometric and top-down games. Gravity, damping, solid and 3D Shape support.
Remake this game. Pack includes source code, all art, music and FX.
A simple event sheet that lets you resize and rotate a shape in Construct 3
Easy level unlocking system that you can implement into your game using the fully commented events and actions.
Recreate this game (works in the free version)
Pick up and throw objects in 3D or 2D. Full 3D camera support, built-in gravity
Shoot a 3D laser beam from your camera with yaw, pitch, hit detection, endpoint tracking, and offset support.
Reveals the map around the player using a Drawing Canvas. Supports multi-unit reveal, reset, and discovered area
Attract or repel nearby objects without a physics engine. Continuous or impulse force, add behavior and play
pixel font #8
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