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PBR (Physically Based Rendering)

Utilizing realistic materials and lighting models to simulate the physical properties of surfaces, PBR (Physically Based Rendering) enables assets and tools to achieve consistent, lifelike appearance across different environments and lighting conditions. Commonly employing texture maps such as albedo, normal, metallic, and roughness, this approach aids in accurately depicting how light interacts with various materials in 3D projects.

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Sprites

Sprites are generally 2D images used in games to represent objects. They can be animated or static, and come in different styles like isometric or top-down.

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sprite

          Latesttagged PBR (Physically Based Rendering) and Sprites (1 result)

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