today is treat’s birthday. happy birthday, treat! i have an update for you guys!! here are the changes in version 0.8.5: there is no new main story content. chapter 8 still ends at part 1. a work-in...
...If you think you missed some previous updates on this one, then you didn't: there were versions 1.1.0 and 1.2.0 and a few more, but I haven't posted about them anywhere. In each of those updates I...
Stable builds have been updated! This is the first step during our final stretch towards 1.0 release. A lot of changes have been happened: The reworked male template is now ready to use. Some clothing...
I want to say again that the support and feedback has been great. I have read all your comments, watched stream VODs, and youtube videos. It’s not set the world on fire, but it makes me all warm and...
Hauskaa vappua! Here's some bug fixes and small balance tweaks to the Epilogue 2 update. GENERAL UPDATE: Tapion vasalli is a little tamer now BUG FIXES BUGFIX: UI - Lengthy item names (i.e. complex po...
With only 3 days left to go before voting ends I’ve managed to squeeze out a bit of time to put together an entry for the latest Ludum Dare. A fast paced Wizard Duel, compete against 3 other players...
New Game Announcement Hello everyone! I want to share my game companies new game announcement. We been working hard on it and though it's not like Security Booth I wanted to share something different...
Fixed the W32 issue where application can not run as Defender marks it as a virus. Turns out it's the .ico and icns / exe icon that made issues due to bad formatting of the file. Besides that, I strea...
Not yet ready for a new release but pivoting to 3d models is a go. Runs solid at 30FPS on the Playdate! Got a simple Blender to C workflow, easy to add new models as needed (new hazards incoming!) - n...
A few new decks brings us to 40+ decks and 2750+ cards! 8 Golden Rules of Interface Design, Ben Shneiderman, 1985– 10 Principles of Good Design, Dieter Rams, 1976 Design Rules, Jeff Raskin, 2000 ps...
We take a closer look at the characters. With the base Assetpack you will gain access to 3 Character classes which are considered the "hero" classes. They come in a huge bunch of animations: Idle Jump...