A cool concept, but horrendously executed. The UI is incredibly poorly laid out, with unnecessary information taking up 50% of the space, and blank nothingness taking up a further 25%. The 'hover to charge' battery idea is, again, a neat concept, but forces the player to constantly work on charging batteries to the point that it's practically impossible to progress without giving yourself a RSI if you've got more than one battery, nevermind letting the game idle in the background. I do genuinely like the different routes a player could take by putting light into the different colours, and I think a better game would be able to do a lot with it. Sadly, though, this is not that better game.
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