Kinda expected more out of this.
There's a lot left to your imagination. So much in fact that the ending, regardless of which one, doesn't even feel like a real conclusion. Sometimes, telling a bit more is not necessarily bad.
Other than that, let's see... the save mechanics were unnecessarily convoluted (why not just let save at all times? Also, the autosave was pretty bad). The puzzles were ok-ish, but felt a bit forced, like "oh, it's an RPG Maker horror game, so it needs puzzles, here have one" (the hide-and-seek was pretty good though). The chase sequence was ok once you figure out that you need to set "Sync Monitor FPS" to "On" in the options if you use a high-refresh rate monitor or TV. The art is mostly fine, but imo, Emi looked kinda weird and also, towards the end, there's one sprite for an angry character which looks more comedic than serious, which kind of broke the immersion. The sound/music was ok, but also not really memorable.
All in all, it wasn't bad, especially for such an young developer, and there was definitely lot of effort put into it to make it more unique, to polish it, and so on, but the main story just didn't click with me. There's too much going on that is left completely unanswered. I would have preferred if the narrative would have explained certain events and happenings a bit more.
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