Really good! Feels fantastic to play, with excellent audio design and lots of good tension. Enemy variety and mechanical variety are strong enough to sustain the runtime pretty well, and the systems come together very well to create a lot of intense, strategic play. I think the biggest hiccups are typically times where I ended up bumping into bits of the environment while trying to kite enemies, which got me killed a pretty decent number of times. Save points being structured the way they are generally worked pretty well, but also would occasionally lead to times where I had to redo a bit too much extra walking around (particularly in the level with the very large, open room) or was not as well-prepared as I should have been, with no way to walk it back (the final chase). Still, I think this is a great effort overall and I look forward to seeing the next thing this team creates!
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