Okay, I'm going to be brutally honest here. I don't know how else to say it, but this felt like an existing game with those item mechanics was placed in a barebones backrooms-style map and reskinned to be Mr. Clean-themed. HOWEVER, I really really love the image used for this game's logo/icon! Actually, speaking of which, I normally try not to go into games with expections, but I guess the logo image had me picturing an entirely different experience than the sparsely-lit, low-poly game that it turned out to be.
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