The level design made the game kind of hard, like there wasn't an easy way to find the elevator and stairs. It shouldn't be told to the player, but it should still be obvious.
I don't agree with what I think the game was trying to say, but the game still has value. Even if your approval rating suffers: sticking with your ideas can help catalyze conversations about ideas that people care about.
I like the choice of making the game linear, but the tunnel vision effect could've had a shorter duration.
The faces reminded me of deep fried memes; underrated.
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